https://iranyellow730.weebly.com/k7-total-security-free-download-full-version-2014-with-crack.html. Flooding and fire too much dmg. As far as I can tell, it takes into account critical hit rate and multiplier. Calendar notes app mac. This can be tested by adding and removing the relevant support gems. Mac iphone database app. Mac 9.2 2 download. Mac ios lion download. Ableton free download mac. I know it does not take into account bonuses such as damage to shocked enemies (both chance to shock and increased damage to shocked enemies), or elemental penetration.
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Critical Hit Dmg Poe 3
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What I am assuming the difference is if you have a weapon that says increased critical strike chance then it only applies to the weapon where as if it says global then it applies to everything. Critical strike chance in the passive tree applies to everything.
I guess the difference is only when it is found on a weapon or not?
Last bumped on Jun 8, 2016, 9:57:42 AM
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Posted by
Veal on Mar 6, 2013, 8:35:29 PM |
' your global critical strike chance applies to your weapon crit rate the local critical strike chance on a weapon applies directly onto the base weapon crit rate before the global so if you have a weapon with 5% crit and you have a total of +200% global critical strike chance then you now have a total crit rate of 15% if you have a local critical strike chance of 20% in addition to the 200% global critical strike chance it will make your weapon act as if it has 6% crit rate (5% * 1.2) which will then be modified by your 200% global critical strike chance to be 18% (6% * 3). So essentially, the +20% local crit rate would give you 3% crit rate! in a nutshell: local crit is multiplicitive (extremely powerful), and global crit is additive
IGN: OldManBalls (Warbands)
Last edited by demivion on Mar 6, 2013, 9:15:10 PM
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Posted by
demivion on Mar 6, 2013, 9:14:32 PM |
More to the OPs point however, yes, critical strike chance on a weapon only affects that weapon and attacks made with it (and it must be an attack, not a spell, afaik.) Global on anything affects everything.
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Posted by
Raezzor on Mar 6, 2013, 10:08:06 PM |
Not sure what constitutes as local crit rate. Is this crit on a weapon or passive that is for that weapon only?
So basically if a weapon says 100% increased crit rate and has a crit chance of 5 it will now have a crit chance of 10? What I know is critical chance in passives effect everything. That's about it. Are you saying that global crit rate is going to stack additively with crit passives and then crit chance that is applied to weapons only (melee one handed crit chance passive, crit chance to dagger passive, or non global crit chance) is in its separate category? |
Posted by
Veal on Mar 6, 2013, 10:27:12 PM |
Check this wand out.
Notice it has critical strike chance, then global crit multi. The crit strike chance only affects the wand, the global crit multi affects all spells and attacks whether made with the wand or not. Notice the crit chance on the wand is blue meaning it has been altered by mods. That crit chance mod is local. If it isn't local it'll be labeled as such, either as 'global' or 'for spells' or something else. I'm unsure how crit chance specifically for weapons/bows works with local and global crit chance, but I know for spells everything is additive since local is the only multiplicative mod and it doesn't affect spell damage. |
Posted by
Raezzor on Mar 7, 2013, 11:18:32 PM |
So what you are saying is anything in your passive tree that looks like this.
http://vvcap.net/db/os7bAkH6_MuxagsRHwf2.htp Would be considered local? So lets say I have 100% and my bow base crit is 5% I would now have 10% base crit? |
Posted by
Veal on Mar 8, 2013, 2:57:23 PM |
The only place you can get local crit chance is on a weapon. All other critical strike chance is additive with itself.
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Posted by
h0b0_lemnade on Mar 8, 2013, 4:00:29 PM |
So basically you have base crit on a weapon then you have a chance to roll higher base crit via magical properties?
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Posted by
Veal on Mar 8, 2013, 6:06:32 PM |
' Exactly. Edit: This is also how attack speed works on weapons.
Last edited by h0b0_lemnade on Mar 8, 2013, 6:56:57 PM
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Posted by
h0b0_lemnade on Mar 8, 2013, 6:55:55 PM |
' This calculation is actually not accurate, global critical chance can be just as powerful as critical chance. Firstly, your critical chance is like you said base on the weapon critical rate lets say 5% and if you have a total critical chance of lets say 80% so the equation will be [5+(5*0.8)] = 9% (final critical chance) you can rewrite the equation as (5*1.8) too doesn't matter same thing. The global critical chance is the critical chance you have that is not stated with weapon type, meaning you will still have that amount of critical chance no matter what weapon you use. For example Assassination is global critical and Nightstalker isn't because it is for daggers only (from passive skill). So! if you have lets say a total of 80% global critical chance from your passive and you have a increase 40% global critical chance on your weapon the equation goes like this [80+(80*0.4)] or (80*1.4) = 112% critical chance (increased by 112-80=32) now lets say you use that weapon again with a 5% critical rate than you will have a (5*2.12) = 10.6% (final critical chance) Real example: mine currently had 200% global critical chance and 255% critical chance with dagger and 125% critical while dual welding, that is a total of 580% critical chance from my passive skill. the weapon I am using is a dagger with 6.8% critical with increase global critical by 40% on the main hand. So the equation will go like this [580+(200*0.4)] = 660% then [6.8+(6.8*6.6)] = 51.68% round up to 1 decimal place and you get 51.7% final critical chance. You will want to keep this final percentage below the critical cap but near to it. So which is more powerful? it all depends on what kind of stats you have and passive nodes you took. From my current stats you can see that increase global critical is more powerful than just added critical chance because my initial global critical is 200% which means for every 1% you increase in increase global critical from items I will get 2% critical chance. If you only have a base of 100% global critical than increasing global critical from weapons will do the same as normal critical (1% for 1%). finally if you have a global critical of less than 100% then increasing normal critical is better for your. Hope this helps, if you have any further questions feel free to pm me or find a way to reach me i would be happy to help. |
Posted by
coolx3lp on Sep 24, 2014, 9:08:09 PM |